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| Special thanks to my friends & playtesters |
|---|
| Catsize |
| Anne |
| Nast |
| Nasty |
| Tilloot |
| Nutmeg |
| Arthur |
| My family |
| Rubinho |
| Jak0Spades |
| Abdes |
| Adriz |
| My love ❤️ |
| Claude 🤖 |
Made with ❤️,☕ & 🤖 - Patrick
A hex grid, 37 tiles. 2-8 players spawn evenly spaced around the outer ring.
Every turn you secretly plan 3 actions, then everyone's step 1s resolve together, then everyone's step 2s, then step 3s — not player by player. Move, Shoot, and Meditate are always available and never run out. On top of those, you're dealt 5 special cards each turn (the same 5 for everyone — in normal games). Lock in your plan, then once everyone's locked in, anyone can hit Showdown to resolve. Max HP is 3 — last player standing wins.
Every special card costs 1 action point. You start with 0 AP, and Meditate grants +2, capped at 3, and AP carries over between turns. Cards you can't afford are greyed out.
| Card | Effect |
|---|---|
| Move | Step to an adjacent tile. |
| Shoot | Fire in a line, range 4, hits only the first player it reaches. dmg: 1 |
| Meditate | Channel your inner soul and gain 2 ap. |
| Dash | Sprint to target tile and stab an adjacent tile. |
| Fire Dash | Sprint to target tile and leave behind a trail of fire. |
| Dive | Jump to target tile and damage its occupants, evading shots in the process. |
| Roll Shoot | Roll to target tile and shoot. |
| Flash Shot | Blink up to 2 tiles away, then fire at a tile exactly 2 away. dmg: 1 |
| Snipe | Fire a powerful piercing shot with infinite range. |
| Burst Shot | Fire a shot in 3 directions. |
| Charge | Rush to target tile, damaging and dragging with you anyone on your path. |
| Teleport | Teleport to any tile. |
| Grenade | Lob a grenade that detonates after 1 step. |
| Stomp | Stomp the ground and damage all surrounding tiles. |
| Swipe | Hit the target tile and push away anyone hit by 1 tile. |
| Bolt | Shoot a bullet that zigzags. |
| Crescent | Throw a grenade that damages 3 tiles. |
| Pillar | Strike in an arc, damaging adjacent tiles. |
| Twin Fang | Hit the target tile and behind you. |
| Potion | Drink a magic potion and heal 1 hp. |
| Mine Roll | Bury a mine at your feet and roll away. |
| Rock | Spawn a rock that can absorb one hit. |
| Volley | Conjure a line of explosions on the selected tiles. |
| Gust | Conjure a strong wind that pushes everything on its path. |
| Magic Missile | Place a watching eye that shoots a bullet on your target tile. |
| Dodge | Evade the next damage you should have received, moving to a random available tile. |
| Molotov | Throw a grenade that engulfs the target tile in flames. |
| Hook | Throw a hook and drag the first player in its path in front of you. |
| Vortex | Pull adjacent objects and players to the center of your target tile. |
| Swap (portal) | Link two tiles with a portal for 2 steps. |
| Reflect | Reflect projectiles until triggered. |
| Lifetap | Steal one life from target tile's occupants. |
| Duplicate | Once used, you can choose to play a special card twice. |
| Bend | Fire a magic projectile that changes direction once. |
| Flush | A strong wind pushes everything inwards. |
| Expulse | Throw a grenade that pushes players and objects away from the target tile. |
| Shout | Scream and push adjacent players away from you. |
| Moon Shot | Shoot a projectile that laps around in a circle, finishing its course on your tile. |
| Frag | Throw a grenade that shoots 4 bullets. |
| Bubble | Throw a movable bubble that reflects projectiles. |
| Pizza | Choose a triangle and engulf them in fire. |
| Sunray | Draw in the power of the sun. Target 3 tiles become engulfed in fire over 3 steps. |
| Hope | No target — for this action, any shot that would land on your tile sails 2 tiles past you instead, hitting whoever it finds there. No damage. |
| Mushroom | Eat a wild mushroom. Either heal 1 hp or lose 1 HP. |
| Faith | Believe in yourself. The next projectile is fired twice. |
| Sidestep | Shoot in target direction and move to adjacent tile. |
| Slideshot | Slide in a direction shooting both sides midway. |
| Aura Farming | Usable step 1. and skip the rest of your turn. Next turn deal double damage. |
| Trapdoor | Lay a trap that catches grenades and releases them on target tile. |
| Springtrap | Lay a trap that throws the first player stepping on it to target tile. |
| Aura Pain | Next time you are dealt damage shot in 6 directions. |
| Soul Drain | Steal one ap from target tile, if occupant has none left deal 1 damage. |
| Showman | Step in two directions firing a bullet each time. |
Players can freely stack on the same tile — there's no collision or blocking between moves. The one exception is Charge: ramming into someone deals 1 damage and knocks them back to a random adjacent tile.
Choose a card to add to your deck and rest :
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| Games played | — |
| Record | — |
| Win rate | — |
| Kills / Deaths | — |
| Hits landed | — |
This tutorial teaches you the basics of the game, dont hesitate to experiment and have a look at the settings also
Waiting for the host to start a rematch…
Waiting for the rest of the party…
Choose a card to add to your deck, and rest: