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V0.02 Alpha

Thank you for trying the alpha!

Special thanks to my friends & playtesters
Catsize
Anne
Nast
Nasty
Tilloot
Nutmeg
Arthur
My family
Rubinho
Jak0Spades
Abdes
Adriz
My love ❤️
Claude 🤖

Made with ❤️,☕ & 🤖 - Patrick

How to play

The board

A hex grid, 37 tiles. 2-8 players spawn evenly spaced around the outer ring.

Turns

Every turn you secretly plan 3 actions, then everyone's step 1s resolve together, then everyone's step 2s, then step 3s — not player by player. Move, Shoot, and Meditate are always available and never run out. On top of those, you're dealt 5 special cards each turn (the same 5 for everyone — in normal games). Lock in your plan, then once everyone's locked in, anyone can hit Showdown to resolve. Max HP is 3 — last player standing wins.

Action points

Every special card costs 1 action point. You start with 0 AP, and Meditate grants +2, capped at 3, and AP carries over between turns. Cards you can't afford are greyed out.

Cards

Card Effect
Move Step to an adjacent tile.
Shoot Fire in a line, range 4, hits only the first player it reaches. dmg: 1
Meditate Channel your inner soul and gain 2 ap.
Dash Sprint to target tile and stab an adjacent tile.
Fire Dash Sprint to target tile and leave behind a trail of fire.
Dive Jump to target tile and damage its occupants, evading shots in the process.
Roll Shoot Roll to target tile and shoot.
Flash Shot Blink up to 2 tiles away, then fire at a tile exactly 2 away. dmg: 1
Snipe Fire a powerful piercing shot with infinite range.
Burst Shot Fire a shot in 3 directions.
Charge Rush to target tile, damaging and dragging with you anyone on your path.
Teleport Teleport to any tile.
Grenade Lob a grenade that detonates after 1 step.
Stomp Stomp the ground and damage all surrounding tiles.
Swipe Hit the target tile and push away anyone hit by 1 tile.
Bolt Shoot a bullet that zigzags.
Crescent Throw a grenade that damages 3 tiles.
Pillar Strike in an arc, damaging adjacent tiles.
Twin Fang Hit the target tile and behind you.
Potion Drink a magic potion and heal 1 hp.
Mine Roll Bury a mine at your feet and roll away.
Rock Spawn a rock that can absorb one hit.
Volley Conjure a line of explosions on the selected tiles.
Gust Conjure a strong wind that pushes everything on its path.
Magic Missile Place a watching eye that shoots a bullet on your target tile.
Dodge Evade the next damage you should have received, moving to a random available tile.
Molotov Throw a grenade that engulfs the target tile in flames.
Hook Throw a hook and drag the first player in its path in front of you.
Vortex Pull adjacent objects and players to the center of your target tile.
Swap (portal) Link two tiles with a portal for 2 steps.
Reflect Reflect projectiles until triggered.
Lifetap Steal one life from target tile's occupants.
Duplicate Once used, you can choose to play a special card twice.
Bend Fire a magic projectile that changes direction once.
Flush A strong wind pushes everything inwards.
Expulse Throw a grenade that pushes players and objects away from the target tile.
Shout Scream and push adjacent players away from you.
Moon Shot Shoot a projectile that laps around in a circle, finishing its course on your tile.
Frag Throw a grenade that shoots 4 bullets.
Bubble Throw a movable bubble that reflects projectiles.
Pizza Choose a triangle and engulf them in fire.
Sunray Draw in the power of the sun. Target 3 tiles become engulfed in fire over 3 steps.
Hope No target — for this action, any shot that would land on your tile sails 2 tiles past you instead, hitting whoever it finds there. No damage.
Mushroom Eat a wild mushroom. Either heal 1 hp or lose 1 HP.
Faith Believe in yourself. The next projectile is fired twice.
Sidestep Shoot in target direction and move to adjacent tile.
Slideshot Slide in a direction shooting both sides midway.
Aura Farming Usable step 1. and skip the rest of your turn. Next turn deal double damage.
Trapdoor Lay a trap that catches grenades and releases them on target tile.
Springtrap Lay a trap that throws the first player stepping on it to target tile.
Aura Pain Next time you are dealt damage shot in 6 directions.
Soul Drain Steal one ap from target tile, if occupant has none left deal 1 damage.
Showman Step in two directions firing a bullet each time.

Movement

Players can freely stack on the same tile — there's no collision or blocking between moves. The one exception is Charge: ramming into someone deals 1 damage and knocks them back to a random adjacent tile.

Starting lives
3
Ban cards (tap to toggle)
45 / 45 cards in play (min 5)

Ascension

Victory!

Choose a card to add to your deck and rest :

Boss defeated!

Ascension

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Turn 1
Tap a card below to begin planning.
Combat Log
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Learn to play

This tutorial teaches you the basics of the game, dont hesitate to experiment and have a look at the settings also

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Choose a card to add to your deck, and rest: